Environment lighting: environmentSpecular.env, Babylon.js Assets contributors. Source: https://github.com/BabylonJS/Assets/tree/master/core/environments License: Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/ File is redistributed unmodified as studio.env. Character, enemy, city, and construct meshes are original procedural assets in this repository. Green Lantern character identities and visual reference: DC. https://www.dc.com/characters/green-lantern https://www.dc.com/characters/guy-gardner https://www.dc.com/characters/sinestro https://www.dc.com/blog/2024-02-12/let-em-try-me-how-john-stewart-transformed-the-green-lantern-mantle Original fan-made procedural interpretations; no meshes or audio extracted from licensed games. City, vehicle, bot, footstep, flight, and power sounds are synthesized in the application.